Want to test out the setting? Not sure if your character is a good fit? Need to start gathering some samples? You know how it goes:
→ Comment with the character's name and series in the subject. → Pick an option or make your own. → Tag around. → Enjoy yourself!!
The Test Drive will be open up until Vivarium opens on July 5th. Check out these helpful links to get a sense of the game:
G A M E L I N K S
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R E S O U R C E S
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You're awake. You're lying on a cold floor, and your head is pounding. It feels like you've been hit with a sledgehammer. You can barely move, but you push yourself up anyway, and look around. You're in an unfamiliar warehouse, and on your left wrist is a bracelet. It feels heavy, and no matter how hard you tug at it, it refuses to come off. You can't remember how you arrived here, nor do you recognize anyone else. Try not to panic too much.
( For the purposes of the Test Drive, characters will be arriving in the warehouse instead of the Elevator/AB Room)
An Ambidex Game has just concluded. You have entered in your vote and there's no turning back. Did you trust your opponent and vote ally? Or did you double-cross them and vote betray? What did your opponent do? Did they vote betray while you voted ally, or did they vote ally while you voted betray? Why did you choose one or the other? Just what did you do?
Rules are meant to be broken. You've just reached a certain amount of BP, and you can finally have access to food (low or high quality) or to the dorms. It's great, things are getting a bit more bearable now, but seeing the others without the same "luxuries" as you, you feel like you should do something. It's against the rules to bring food or blankets out of their respective rooms, but Zero can't have eyes everywhere... can he?
Exploration and Escape. All the windows are bolted shut, and all the doors are locked. The exit is through the number 9 door, but no one can reach it until they have 63 BP. It'll take too long to wait for help to arrive, and to accumulate that many points. There must be some way out. Maybe if you search enough, you can find a tool to help you break down a door.
Wild Card. Want to try something else? Go for it! Have your own AB Game round, have characters argue against each other, try to keep the mood cheery, whatever! Make full use of the environment and mechanics, just remember to keep it within the game's structure.
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no subject
Either way, he avoids the topic, still staring back at the cafeteria. The two of them could be on a pretty thin tightrope here, but maybe they're on to something. He's finally found enough self-awareness to close the distance between them and keep his voice as quiet as possible, and when he speaks, it's a lot more measured and careful than it had been until now. Despite all the risk, he's not sure he's ready to give this plan up.]
Th-then...
It's your choice, okay? If you think it's worth the risk, and that we could help a lot of people by doing this, then maybe we should go back. But if you'd be in too much danger... maybe we should just let it go? I don't want you to get hurt, and you would be the one taking all the food...
no subject
As stupid as Hershel is he's not that stupid, he knows going back and doing more may be playing right into Calhoun's hand at this point. If it were anyone else taking the risk he'd say no, don't do it, it's not worth being killed for, and he knows it, consciously knows it applies to himself too. He can imagine several people in the game chewing him out for even going this far, but trying more? Ridiculous. Pointless. Stupid.
Yet.
Yet Simon has a point. As much as a gamble as it was it was a lot safer than stabbing someone to wring some food from Calhoun, or betraying someone to win the prize of a few food cans. If they were just lucky Calhoun didn't see it yet then they had some time to do a little more, and maybe that'd be worth it. When leveled against the people who were starving it was hard for Hershel to say no. He was lucky, he had almost more BP than anyone and people still trusted him despite the betrayal. He wasn't sure he deserved that kind of luck.
After a long beat his inner guilty doormat rears it's head and he glances to Simon, nodding.] It's... it's worth a try.
no subject
A-are you sure? This is all on you, Hershel. We'll only go back there if you're absolutely, completely certain that you want to do this.
[He looks worried, putting a hand on Hershel's shoulder, but - he doesn't really wait for a response before he straightens up and nervously starts shifting his weight from foot to foot. Despite whatever Simon's personal feelings may be, this group needs a steady supply of food, and Hershel might have found a way to get it. Whatever happens next has to be worth it.
So Simon grabs Hershel's arm and starts walking, ducking his head and looking for anyone who might jump out of the shadows and scream at them for being thieves. He keeps shooting reassuring glances to the guy next to him, occasionally whispering comments like we can go back if you want to, but before too long, he's death marched Hershel right back to the cafeteria.]
S-So...
I can't go in there. But - I'll be right outside, okay?