Want to test out the setting? Not sure if your character is a good fit? Need to start gathering some samples? You know how it goes:
→ Comment with the character's name and series in the subject. → Pick an option or make your own. → Tag around. → Enjoy yourself!!
The Test Drive will be open up until Vivarium opens on July 5th. Check out these helpful links to get a sense of the game:
G A M E L I N K S
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R E S O U R C E S
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You're awake. You're lying on a cold floor, and your head is pounding. It feels like you've been hit with a sledgehammer. You can barely move, but you push yourself up anyway, and look around. You're in an unfamiliar warehouse, and on your left wrist is a bracelet. It feels heavy, and no matter how hard you tug at it, it refuses to come off. You can't remember how you arrived here, nor do you recognize anyone else. Try not to panic too much.
( For the purposes of the Test Drive, characters will be arriving in the warehouse instead of the Elevator/AB Room)
An Ambidex Game has just concluded. You have entered in your vote and there's no turning back. Did you trust your opponent and vote ally? Or did you double-cross them and vote betray? What did your opponent do? Did they vote betray while you voted ally, or did they vote ally while you voted betray? Why did you choose one or the other? Just what did you do?
Rules are meant to be broken. You've just reached a certain amount of BP, and you can finally have access to food (low or high quality) or to the dorms. It's great, things are getting a bit more bearable now, but seeing the others without the same "luxuries" as you, you feel like you should do something. It's against the rules to bring food or blankets out of their respective rooms, but Zero can't have eyes everywhere... can he?
Exploration and Escape. All the windows are bolted shut, and all the doors are locked. The exit is through the number 9 door, but no one can reach it until they have 63 BP. It'll take too long to wait for help to arrive, and to accumulate that many points. There must be some way out. Maybe if you search enough, you can find a tool to help you break down a door.
Wild Card. Want to try something else? Go for it! Have your own AB Game round, have characters argue against each other, try to keep the mood cheery, whatever! Make full use of the environment and mechanics, just remember to keep it within the game's structure.
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[Based on "call me" as opposed to "my name is" - as well as the fact that Snake isn't all that common a name as far as he knows. He hasn't really seen any reason to hide his own name so far, so he simply hasn't. ]
Wow! How'd you know?
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Well, you have the voice of someone younger than I am, but you don't sound like a child, ergo you're a teenager so you must be in high school.
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[He backs off a little further, but not because he's planning to leave or anything. If Snake can "look" around, so can he! He'll be carefully examining anything he can pick up, though.]
These rooms are really fascinating, though. It must have taken a long time to set this all up.
[Kinda makes you wonder what the point of it all is...]
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Let's see... All of the walls are dirty and made out of blue steel. There's three chairs over here, [and he moves to them, hoping Snake will be able to tell by the distance of his voice,] set up next to a round table. Over here [step step step] are some cabinets! Aaaand...
[He gives a few tugs at the doors before shaking his head.] ...They don't open.
The plaque said it was the dining room! It doesn't look like there's any food in here, though...
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[Hmm... He'll give them a few more tugs each, only to be surprised as one of the side cabinets pops open after all.]
Whoa!
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[...Er.]
It... looks like some kind of syringe.
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[There's a slight hesitation, but he does eventually just shut the cabinet, leaving the syringe there for now. They can figure out what to do with it after they've read the message.
He walks up to Snake, holding out a hand for the paper only to belatedly realize that's probably not the best way to do it. Instead, he shifts a hand to the table and taps it with his finger.]
Mind setting it down for a minute?
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He gives a short cough, looking over the paper.]
Let's see...
[Mmhm, mmhm, that's--
...Huh.]
It... looks like some kind of article?
[He tries to keep his voice calm, but there's a slight tremor to it. I-if this is true, then...]
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...It's about a war. A terrible one-- it... It looks like a lot of people died.
[And quickly, with only a little desperation:] But that can't be right, can it? I didn't hear about anything like that happening.
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[But why...? Was it to keep them in the dark, or...]
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[He still sounds uneasy, but he examines the paper again.]
There aren't any dates or numbers listed on the sheet. And the syringe...
[...]
We don't have anything to put in it, and we don't even know if it's clean. We should probably just leave it alone.
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[He follows, but at a distance, giving Snake plenty of room to maneuver.]
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[That's an odd thing to focus on, but he'll take another look at the paper anyway.]
There's... a few colors. [Mostly accompanied by horrific descriptions of destruction. He swallows, trying to wet his throat before speaking again.]
There's... Black, red, orange, grey, and white.
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